Stealth mode: +60% damage, +10% critical chance, and +50% knockback at full stealth (1.5 seconds after doing nothing activates stealth).3 different helmet types: Headgear for arrows, Mask for bullets, and Helmet for rockets.Just like the other armors, you can get this right after Plantera. This allows for rangers with preferred weapons to get the best damage they can at this point in the game. The Shroomite Armor provides set bonuses for all projectile types by offering 3 different helmets. This set allows for rangers to easily hide and perform a ‘Stealth’ shot that deals massive bonus damage. Let’s give our rangers some love with this next armor. Orbs home and heal the player with the lowest health.Orbs home and damage the closest enemy (100 base damage).Easily obtainable by making farms for Ectoplasm.Again, armor options allow you to be versatile with both damage and healing.Don the Hood and get lifesteal on your spells. Equip the Mask and you shoot orbs at enemies. The Spectre Armor is a post-Plantera armor that uses orbs to either damage or heals. How do you get around this then? This armor is the answer to your problem. What better way to combat squishiness than healing yourself mid-battle? Unfortunately, using potions can give their specific potion sickness debuff which disables heal spamming. Mages in Hardmode get very squishy very fast. Beetle Endurance: Up to 45% damage reduction when not taking damage for a duration.Beetle Might buff: Up to 30% bonus damage on continuous attacks.Defense: 61 (Attack set) / 73 (Defense set).Having all accessories forged to Warding with a Frozen or Hero’s Shield boosts your defense over 100.The Beetle Armor, Worm Scarf, Endurance Potion, and Frozen Turtle Shell together make for a 74% damage reduction at one time.Damage reduction buff using the defense set offers a flat 45% reduction at max stacks.Split choices between attack and defense with different chest pieces.The Beetle armor has 2 different chest pieces to choose from, attack and defense. This next armor has the highest damage reduction stat of all armors in the game. Set Bonus: 10% increased ranged critical strike chanceĪfter battling through the grueling early part of hardmode and defeating Plantera and Golem, you’ll be able to finally skip progression armors and get back into class armor for the rest of the game.Īs they always say, the best defense is a good offense, or however that saying goes.Can be obtained pre-Skeletron in a Drunk world seed.Afterimage effect when all set pieces are worn.Cool bone clunking sounds when you get hit, instead of the usual damage sounds.Boosts ranged damage by 15% (5% per piece).Easily obtainable after beating Skeletron.It requires a hefty amount of bones and cobwebs to craft but is made worth it by the armor’s utility up to early hardmode. It becomes available after you, the player, beat Skeletron and gain access to the Dungeon biome. The Necro armor is a go-to set for rangers at the later part of pre-hardmode. ![]() This shadowy armor is a great mix of both offense and defense and is not hard to make to boot. This next armor allows them to have both pre-hardmode. Ranged-class users often have a hard choice between getting better defense or boosting their damage. Set Bonus: Space Gun costs 0 mana (Zapinator perks are secret).27% increased magic damage (9% per piece). ![]()
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